Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Other Systems

Source Pact Worlds pg. 152
Vessels in Starfinder use a variety of systems to gain an advantage in the harsh depths of space. These systems are added to a ship during its construction.

Magic Power Core

A life-giving tree of light with roots penetrating every corner of the vessel feeds magic energy directly into various subsystems. A crystalline cable network lines bulkheads and converts the unrealized dreams of the crews into a memetic turbine. A creature captured from the outer planes churns the energy dynamos of a null-space reactor. However it accomplishes the task, a magical power core converts magical energy into usable power for a starship. These hybrid devices don’t have backup battery systems, but in emergencies, a spellcaster can feed spells into a magic power core to power life support, gravity, and comms (but no other systems). Each spell slot sacrificed to the power core provides 2 hours of emergency power per level of the spell slot. An arcane dawn magic power core can be used on Tiny, Small, and Medium ships. An arcane zenith core can be used on Medium, Large, and Huge ships. An arcane dusk core can be used on Huge, Gigantic, and Colossal ships.

Magic Power Core, Arcane Zenith

Source Ports of Call pg. 30
PCU 400; Cost (in BP) 45


Magic Power Core, Arcane Dawn

Source Ports of Call pg. 30
PCU 300; Cost (in BP) 35

Magic Power Core, Arcane Dusk

Source Ports of Call pg. 30
PCU 600; Cost (in BP) 65